refactor programmable modules

This commit is contained in:
h z
2024-07-06 02:12:54 +01:00
parent be5428d708
commit 3eec8a1345
26 changed files with 329 additions and 364 deletions

13
Modules/SubModule.cs Normal file
View File

@@ -0,0 +1,13 @@
using Godot;
using Nocturnis.Enigmos.Modules;
namespace Enigmos.Modules;
public class SubModule : BaseModule
{
public IBaseModule? ParentModule { get; set; }
public sealed override Vector2 PositionToBoard =>
base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
protected sealed override bool Draggable => false;
protected sealed override bool HasManual => false;
}