refactor programmable modules
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@@ -1,17 +1,18 @@
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using Godot;
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using Nocturnis.Enigmos.Modules;
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using Nocturnis.Enigmos.Modules.InterlayerModules;
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using Nocturnis.Enigmos.Ports;
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using Nocturnis.Enigmos.Ports.DataPorts.Directions;
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namespace Enigmos.Modules.InterlayerModules;
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public partial class InterlayerDataInModule : BaseModule, IInterlayerDataInModule
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public partial class InterlayerDataInModule : SubModule, IInterlayerDataInModule
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{
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protected override bool HasManual => false;
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public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
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public IProgrammableModule? ParentModule { get; set; }
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protected override bool Draggable => false;
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public IBasePort? UnderlyingPort => DataIn;
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public new IProgrammableModule? ParentModule
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{
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get => base.ParentModule as IProgrammableModule;
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set => base.ParentModule = value;
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}
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public IInterlayerDataOutModule? DualModule { get; set; }
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public IDataInPort? DataIn { get; set; }
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public override IEnumerable<IBasePort> Ports => new[] { DataIn }!;
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