refactor programmable modules

This commit is contained in:
h z
2024-07-06 02:12:54 +01:00
parent be5428d708
commit 3eec8a1345
26 changed files with 329 additions and 364 deletions

View File

@@ -1,17 +1,18 @@
using Godot;
using Nocturnis.Enigmos.Modules;
using Nocturnis.Enigmos.Modules.InterlayerModules;
using Nocturnis.Enigmos.Ports;
using Nocturnis.Enigmos.Ports.DataPorts.Directions;
namespace Enigmos.Modules.InterlayerModules;
public partial class InterlayerDataInModule : BaseModule, IInterlayerDataInModule
public partial class InterlayerDataInModule : SubModule, IInterlayerDataInModule
{
protected override bool HasManual => false;
public override Vector2 PositionToBoard => base.PositionToBoard + (ParentModule?.PositionToBoard ?? Vector2.Zero);
public IProgrammableModule? ParentModule { get; set; }
protected override bool Draggable => false;
public IBasePort? UnderlyingPort => DataIn;
public new IProgrammableModule? ParentModule
{
get => base.ParentModule as IProgrammableModule;
set => base.ParentModule = value;
}
public IInterlayerDataOutModule? DualModule { get; set; }
public IDataInPort? DataIn { get; set; }
public override IEnumerable<IBasePort> Ports => new[] { DataIn }!;