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38
Ports/SignalPorts/SignalPort.cs
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38
Ports/SignalPorts/SignalPort.cs
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using Enigmos.Cables;
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using Godot;
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using Nocturnis.Enigmos.Ports;
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using TabulaSmaragdina;
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namespace Enigmos.Ports.SignalPorts;
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public abstract partial class SignalPort : BasePort, ISignalInPort
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{
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protected AnimatedSprite2D SignalDirection { get; set; }
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public override void Init()
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{
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base.Init();
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SignalDirection = GetNode<AnimatedSprite2D>("SignalDirection");
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SignalDirection.Visible = false;
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}
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private void MouseEnteredHandler() => SignalDirection.Visible = true;
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private void MouseExitedHandler() => SignalDirection.Visible = false;
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public override void SetStatusConnected() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusConnected;
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public override void SetStatusNormal() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusNormal;
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public override void SetStatusPending() =>
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TextureNormal = GlobalProvider.EnigmosProvider.SignalPortStatusPending;
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public override BaseCable MakeCable(IBasePort other)
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{
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BaseCable res = GlobalProvider.EnigmosProvider.SignalCableScene.Instantiate<BaseCable>();
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res.Init();
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return res;
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}
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}
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